About Me
Since you’re here, this is the time for me to introduce myself.
My name is Anish Bhobe and as you can guess from my projects, I’m a huge enthusiast of computer graphics and C++ in game development.
I at the moment of writing I have long (2020) received a Bachelor of Engineering Degree from Birla Institute of Science and Technology, Pilani.
I’ve worked at Microsoft R&D (Hyderabad, India) for 1 full year. (2020-2021)
And I am currently pursuing a Ph.D. Track (5 yrs Masters + Ph.D; tentative 2021-2026) at Institut Polytechnique de Paris.
When my day’s classes is over - you’ll find me postured in front of elven C++, C# and Rust scripts and tabs full of articles on how to implement the techniques I feel like adding.
Needless to say, I love videogames - the immersive worlds that are realistic, artistic or both (which I absolutely want to be responsible in bringing to life) and the amazing narratives and stories that they deliver.
Now that I’ve decided to devote my life to research, my goal is to unify hardware in a way that allows easy development for GPUs/Co-processors etc. so that some day we can write a single model/program/specification that deploys on any hardware and just works.
My Interests⌗
- Model Driven Engineering
- Programming Languages
- Game Development
- Compiler Optimization
- Software Architecture
My Bookshelf⌗
The things I read and keep reading.
- The C Programming Language, 2nd ed. by Brian Kernighan and Dennis Ritchie.
- Introduction to Algorithms, 3rd ed. by Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest and Clifford Stein.
- Effective Modern C++, 1st ed. by Scott Meyers.
- Modern C++ Design, 1st ed. by Andrei Alexandrescu.
- Game Programming Patterns, by Robert Nystrom.
- Game Engine Development, 2nd ed. by Jason Gregory.
- Real-time Rendering, 3rd ed. by Tomas Akenine-Möller, Eric Haines and Naty Hoffman.
- Raytracing in a Weekend (the whole series), by Peter Shirley.
- Clean Coder, by Robert C. Martin.